package tp.p2.game.GameObjects; import tp.p2.Level; import tp.p2.game.Game; import tp.p2.game.GameObjects.Lists.GameObjectBoard; /** * @author Fernando M�ndez Torrubiano * */ public class BoardInitializer { private Level level; private GameObjectBoard board; private Game game; public GameObjectBoard initialize(Game game, Level level) { this.level = level; this.game = game; board = new GameObjectBoard(Game.MAXFIL, Game.MAXCOL); initializeOvni(); initializeRegularAliens(); initializeDestroyerAliens(); return board; } private void initializeOvni () { GameObject ovni = new Ovni(game, 0, Game.MAXCOL, 1); board.add(ovni); } private void initializeRegularAliens () { int fila=2, col=3; for (int i = 0; i < this.level.getNumRowsOfRegularAliens(); i++) { for (int j = 0; j < this.level.getNumRegularAliensPerRow(); j++) { GameObject regular = new RegularAlien(this.game, fila, col, 2); board.add(regular); col++; } fila++; col = 3; } } private void initializeDestroyerAliens() { int fila, col; switch (level) { case EASY: fila = 3; col = 4; break; case HARD: fila = 4; col = 3; break; default: fila = 5; col = 3; break; } for (int i = 0; i < this.level.getNumDestroyerAliensPerRow(); i++) { GameObject destroyer = new DestroyerAlien(this.game, fila, col, 1); board.add(destroyer); col++; } } }