package tp.p2.game.GameObjects; import tp.p2.game.FileContentsVerifier; import tp.p2.game.Game; /** * @author Fernando M�ndez Torrubiano * */ public class SuperMissile extends Weapon { //Atributos: private String letra; //Constructor: public SuperMissile(Game game, int fila, int col, int live) { super(game, fila, col, live); this.letra = "||"; } public SuperMissile() { super(null, 0, 0, 1); this.letra = "||"; } //M�todos: @Override protected void weaponAttack(GameObject other) { other.receiveMissileAttack(Game.DAMAGE*2); this.getDamage(Game.DAMAGE); } @Override public void computerAction() {} @Override public void onDelete() { if(this.live <= 0 || this.fila < 0) { this.isAlive = false; } } @Override public void move() { this.fila--; } @Override public String toString() { return this.letra; } @Override public String serializer() { return "M;" + this.fila + "," + this.columna; } @Override public GameObject parse(String stringFromFile, Game game2, FileContentsVerifier verifier) { String[] words = stringFromFile.split(FileContentsVerifier.separator1); String[] coords = words[1].split(FileContentsVerifier.separator2); return verifier.verifyWeaponString(stringFromFile, game2) ? new SuperMissile(game2, Integer.parseInt(coords[0]), Integer.parseInt(coords[1]), Integer.parseInt(words[2])):null; } }