Añadidos juegos

This commit is contained in:
2025-08-21 23:42:55 +02:00
parent ec9c7d8d63
commit 90b2643d8d
46 changed files with 3936 additions and 0 deletions

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memoria-v2/index.html Normal file
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<!DOCTYPE html>
<html lang="es">
<head>
<meta charset="UTF-8">
<title>Juego de Memoria</title>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<h1>Juego de Memoria Avanzado</h1>
<p>Haz clic sobre las cartas para descubrir y encontrar las parejas.</p>
<div id="hud">
<span id="moves"></span>
<span id="timer"></span>
</div>
<div id="game-board"></div>
<div id="status"></div>
<button id="restart-btn">Reiniciar</button>
<script src="script.js"></script>
</body>
</html>

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memoria-v2/script.js Normal file
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const symbols = [
'🐶','🌸','⚽','🍕','🎲','🌞','🚗','🍩',
'⭐','🚀','🎮','💎'
];
let cards = [];
let firstCard = null;
let secondCard = null;
let lockBoard = false;
let matches = 0;
let moves = 0;
const maxMoves = 45;
let timer = 120; // segundos
let timerInterval = null;
const boardDiv = document.getElementById("game-board");
const statusDiv = document.getElementById("status");
const restartBtn = document.getElementById("restart-btn");
const movesSpan = document.getElementById("moves");
const timerSpan = document.getElementById("timer");
function shuffle(array) {
for(let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i+1));
[array[i], array[j]] = [array[j], array[i]];
}
}
function startGame() {
matches = 0;
moves = 0;
timer = 120;
firstCard = null;
secondCard = null;
lockBoard = false;
statusDiv.textContent = '';
updateHUD();
clearInterval(timerInterval);
timerInterval = setInterval(updateTimer, 1000);
cards = [...symbols, ...symbols];
shuffle(cards);
boardDiv.innerHTML = '';
cards.forEach((symbol, idx) => {
const card = document.createElement("div");
card.className = "card";
card.dataset.index = idx;
card.dataset.symbol = symbol;
card.textContent = '';
card.onclick = () => flipCard(card);
boardDiv.appendChild(card);
});
}
function flipCard(card) {
if (lockBoard) return;
if (card.classList.contains('flipped') || card.classList.contains('matched')) return;
card.classList.add('flipped');
card.textContent = card.dataset.symbol;
if (!firstCard) {
firstCard = card;
return; // ¡Esperamos por la segunda carta!
}
if (card === firstCard) return;
secondCard = card;
lockBoard = true;
moves++;
updateHUD();
if (firstCard.dataset.symbol === secondCard.dataset.symbol) {
// Es PAR
firstCard.classList.add('matched');
secondCard.classList.add('matched');
matches++;
setTimeout(() => {
firstCard.classList.add('hide');
secondCard.classList.add('hide');
resetTurn();
// Verifica victoria DESPUÉS de ocultar
if (matches === symbols.length) {
clearInterval(timerInterval);
statusDiv.textContent = `¡Felicidades! Lo lograste en ${moves} movimientos y te sobraron ${timer} segs 🎉`;
lockBoard = true; // Deshabilita el tablero tras terminar
}
}, 800);
} else {
// No es PAR
setTimeout(() => {
firstCard.classList.remove('flipped');
secondCard.classList.remove('flipped');
firstCard.textContent = '';
secondCard.textContent = '';
resetTurn();
}, 900);
}
// DERROTA: por movimientos
if (moves >= maxMoves) {
endGame(false, "Has alcanzado el límite de movimientos. ¡Inténtalo otra vez!");
}
}
function updateHUD() {
movesSpan.textContent = `Movimientos: ${moves} / ${maxMoves}`;
timerSpan.textContent = `Tiempo: ${timer}s`;
}
function updateTimer() {
timer--;
updateHUD();
if (timer <= 0) {
endGame(false, "¡Se acabó el tiempo!");
}
}
function resetTurn() {
firstCard = null;
secondCard = null;
lockBoard = false;
}
function endGame(win, msg) {
lockBoard = true;
clearInterval(timerInterval);
statusDiv.textContent = msg;
}
restartBtn.onclick = startGame;
startGame();

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memoria-v2/styles.css Normal file
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html {
box-sizing: border-box;
font-size: 16px;
}
*, *:before, *:after {
box-sizing: inherit;
}
body {
background: #f0f2f6;
font-family: Arial, sans-serif;
text-align: center;
color: #222;
margin: 0;
min-height: 100vh;
}
h1 {
margin-top: 2.2rem;
color: #3d5a80;
font-size: clamp(1.6rem, 4vw, 2.7rem);
}
#hud {
display: flex;
flex-wrap: wrap;
justify-content: center;
gap: 1.2rem;
margin: 0.5rem auto;
font-size: clamp(1em, 2vw, 1.15em);
color: #223757;
width: 100%;
max-width: 650px;
padding: 0 1vw;
}
/* ==== Tablero responsive ==== */
#game-board {
margin: 2.1rem auto 1rem auto;
display: grid;
grid-template-columns: repeat(6, minmax(45px, 1fr));
gap: 1rem;
justify-content: center;
max-width: 98vw;
padding: 0 1vw;
}
.card {
aspect-ratio: 1 / 1;
width: 100%;
background: #98c1d9;
color: #293241;
font-size: clamp(1.2rem, 4vw, 2.3rem);
border-radius: 0.8rem;
box-shadow: 0 2px 8px #bbb;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
user-select: none;
transition: background 0.2s, opacity 0.4s;
}
.card.flipped {
background: #e0fbfc;
cursor: default;
}
.card.matched {
background: #3d5a80;
color: #fff;
opacity: 0.7;
cursor: default;
}
.card.hide {
opacity: 0;
pointer-events: none;
transition: opacity 0.45s;
}
#status {
font-size: clamp(1em, 2vw, 1.2em);
min-height: 2em;
margin-bottom: 1em;
color: #3d5a80;
}
#restart-btn {
background: #3d5a80;
color: #fff;
font-size: clamp(1em, 2vw, 1.16em);
border: none;
border-radius: 0.6rem;
padding: 0.5em 2em;
cursor: pointer;
transition: background 0.2s;
margin-bottom: 1.3em;
}
#restart-btn:hover {
background: #223757;
}
/* ==== Pantallas móviles ==== */
@media (max-width: 600px) {
h1 {
margin-top: 5vw;
font-size: clamp(1.3rem, 7vw, 2.1rem);
}
#hud {
font-size: clamp(1em, 5vw, 1.25em);
gap: 4vw;
max-width: 98vw;
padding: 0 2vw;
}
#game-board {
grid-template-columns: repeat(2, 1fr);
gap: 5vw;
padding: 2vw;
margin-top: 5vw;
margin-bottom: 5vw;
max-width: 98vw;
}
.card {
border-radius: 5vw;
font-size: clamp(1.2rem, 11vw, 3rem);
}
#restart-btn {
font-size: clamp(1em, 6vw, 1.3em);
border-radius: 5vw;
padding: 3vw 10vw;
margin-bottom: 5vw;
}
#status {
font-size: clamp(1em, 7vw, 1.3em);
margin-bottom: 4vw;
}
}
/* ==== Tablets o pantallas intermedias ==== */
@media (min-width: 601px) and (max-width: 900px) {
#game-board {
grid-template-columns: repeat(4, 1fr);
gap: 2vw;
}
.card {
font-size: clamp(1.3em, 6vw, 2.6rem);
}
}
/* ==== Pantallas muy grandes ==== */
@media (min-width: 1200px) {
#hud {
font-size: clamp(1.1em, 1vw, 1.3em);
max-width: 800px;
}
#game-board {
max-width: 700px;
grid-template-columns: repeat(6, 1fr);
gap: 1.5rem;
}
.card {
font-size: clamp(2rem, 2vw, 3rem);
}
}
/* ==== Extra pequeñas ==== */
@media (max-width: 350px) {
#game-board {
grid-template-columns: repeat(1, 1fr);
gap: 2vw;
padding: 1vw;
}
.card { font-size: clamp(1rem, 23vw, 1.8rem); }
#hud {
font-size: clamp(1em, 9vw, 1.1em);
gap: 2vw;
}
}