Mejoras y optimizaciones en general.
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@@ -1,55 +1,156 @@
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let randomNumber;
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let attemptsLeft = 7;
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'use strict';
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const DIFFICULTIES = {
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normal: { max: 100, attempts: 7 },
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facil: { max: 50, attempts: 10 },
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dificil: { max: 200, attempts: 7 },
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extremo: { max: 1000, attempts: 10 }
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};
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let randomNumber = 0;
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let attemptsLeft = 0;
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let attemptsTotal = 0;
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let maxNumber = 100;
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let history = [];
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let currentDifficulty = 'normal';
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// DOM refs
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const guessInput = document.getElementById('guess-input');
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const guessBtn = document.getElementById('guess-btn');
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const restartBtn = document.getElementById('restart-btn');
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const infoDiv = document.getElementById('info');
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const attemptsSpan = document.getElementById('attempts-left');
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const difficultySelect = document.getElementById('difficulty');
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const errorDiv = document.getElementById('error');
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const rangeMaxSpan = document.getElementById('range-max');
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const attemptsTotalSpan = document.getElementById('attempts-total');
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const bestScoreSpan = document.getElementById('best-score');
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const historyList = document.getElementById('history-list');
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function getBest(difficulty) {
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const key = `adivina_best_${difficulty}`;
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const v = localStorage.getItem(key);
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return v ? parseInt(v, 10) : null;
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}
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function setBest(difficulty, attemptsUsed) {
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const prev = getBest(difficulty);
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if (prev === null || attemptsUsed < prev) {
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localStorage.setItem(`adivina_best_${difficulty}`, String(attemptsUsed));
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bestScoreSpan.textContent = String(attemptsUsed);
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}
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}
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function updateBestDisplay() {
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const best = getBest(currentDifficulty);
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bestScoreSpan.textContent = best !== null ? String(best) : '—';
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}
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function renderHistory() {
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// Safe clear
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while (historyList.firstChild) historyList.removeChild(historyList.firstChild);
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history.forEach(item => {
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const li = document.createElement('li');
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li.textContent = `${item.guess} → ${item.hint}`;
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historyList.appendChild(li);
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});
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}
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function startGame() {
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randomNumber = Math.floor(Math.random() * 100) + 1;
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attemptsLeft = 7;
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attemptsSpan.textContent = attemptsLeft;
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currentDifficulty = (difficultySelect && difficultySelect.value) || 'normal';
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const conf = DIFFICULTIES[currentDifficulty] || DIFFICULTIES.normal;
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maxNumber = conf.max;
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attemptsTotal = conf.attempts;
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attemptsLeft = attemptsTotal;
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randomNumber = Math.floor(Math.random() * maxNumber) + 1;
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history = [];
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// Update UI
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if (rangeMaxSpan) rangeMaxSpan.textContent = String(maxNumber);
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if (attemptsTotalSpan) attemptsTotalSpan.textContent = String(attemptsTotal);
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attemptsSpan.textContent = String(attemptsLeft);
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errorDiv.textContent = '';
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infoDiv.textContent = '';
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renderHistory();
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updateBestDisplay();
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// Reset input/button state
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guessInput.value = '';
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guessInput.disabled = false;
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guessInput.setAttribute('min', '1');
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guessInput.setAttribute('max', String(maxNumber));
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guessBtn.disabled = false;
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restartBtn.classList.add('hidden');
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guessInput.focus();
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}
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function checkGuess() {
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const guess = Number(guessInput.value);
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errorDiv.textContent = '';
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if (guess < 1 || guess > 100 || isNaN(guess)) {
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infoDiv.textContent = "Por favor ingresa un número válido entre 1 y 100.";
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const raw = guessInput.value.trim();
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if (raw === '') {
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errorDiv.textContent = 'Introduce un número.';
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return;
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}
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const guess = Number(raw);
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if (!Number.isFinite(guess) || !Number.isInteger(guess)) {
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errorDiv.textContent = 'El valor debe ser un número entero.';
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return;
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}
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if (guess < 1 || guess > maxNumber) {
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errorDiv.textContent = `El número debe estar entre 1 y ${maxNumber}.`;
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return;
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}
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attemptsLeft--;
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attemptsSpan.textContent = attemptsLeft;
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attemptsSpan.textContent = String(attemptsLeft);
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if (guess === randomNumber) {
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infoDiv.textContent = "¡Correcto! 🎉 Has adivinado el número.";
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endGame(true);
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} else if (attemptsLeft === 0) {
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infoDiv.textContent = '¡Correcto! 🎉 Has adivinado el número.';
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const usedAttempts = attemptsTotal - attemptsLeft;
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history.push({ guess, hint: '✅ Correcto' });
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renderHistory();
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endGame(true, usedAttempts);
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return;
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}
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const hint = guess < randomNumber ? '⬇️ Bajo' : '⬆️ Alto';
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infoDiv.textContent = guess < randomNumber
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? 'Demasiado bajo. Intenta nuevamente.'
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: 'Demasiado alto. Intenta nuevamente.';
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history.push({ guess, hint });
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renderHistory();
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if (attemptsLeft === 0) {
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infoDiv.textContent = `¡Oh no! Te quedaste sin intentos. El número era ${randomNumber}.`;
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endGame(false);
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} else if (guess < randomNumber) {
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infoDiv.textContent = "Demasiado bajo. Intenta nuevamente.";
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} else {
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infoDiv.textContent = "Demasiado alto. Intenta nuevamente.";
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endGame(false, attemptsTotal);
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}
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}
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function endGame(won) {
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function endGame(won, usedAttempts) {
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guessInput.disabled = true;
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guessBtn.disabled = true;
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restartBtn.classList.remove('hidden');
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if (won) {
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setBest(currentDifficulty, usedAttempts);
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}
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}
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guessBtn.onclick = checkGuess;
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restartBtn.onclick = startGame;
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guessInput.onkeydown = (e) => { if (e.key === "Enter") checkGuess(); };
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// Listeners (avoid inline handlers)
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guessBtn.addEventListener('click', checkGuess);
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restartBtn.addEventListener('click', startGame);
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guessInput.addEventListener('keydown', (e) => {
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if (e.key === 'Enter') checkGuess();
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});
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guessInput.addEventListener('input', () => {
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errorDiv.textContent = '';
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});
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if (difficultySelect) {
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difficultySelect.addEventListener('change', startGame);
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}
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// Init
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startGame();
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