files
Juegos/puzle-numeros/script.js
2025-08-21 23:42:55 +02:00

97 lines
2.4 KiB
JavaScript

const SIZE = 4;
const boardDiv = document.getElementById('board');
const statusDiv = document.getElementById('status');
const restartBtn = document.getElementById('restart-btn');
let board, won;
function initGame() {
board = [];
won = false;
let numbers = Array.from({length: SIZE*SIZE}, (_, i) => i);
do {
shuffle(numbers);
} while(!isSolvable(numbers));
// Llenar el tablero
for (let r=0; r<SIZE; r++) {
let row = [];
for (let c=0; c<SIZE; c++)
row.push(numbers[r*SIZE + c]);
board.push(row);
}
statusDiv.textContent = "Ordena las fichas del 1 al 15";
renderBoard();
}
function shuffle(array) {
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
}
}
// Verifica si el puzzle es resoluble (paridad)
function isSolvable(arr) {
let invCount = 0;
for (let i = 0; i < arr.length; i++) {
if (arr[i] === 0) continue;
for (let j = i+1; j < arr.length; j++) {
if (arr[j] !== 0 && arr[i] > arr[j]) invCount++;
}
}
let emptyRow = Math.floor(arr.indexOf(0) / SIZE);
return (invCount + emptyRow) % 2 === 0;
}
function renderBoard() {
boardDiv.innerHTML = '';
for (let r = 0; r < SIZE; r++) {
for (let c = 0; c < SIZE; c++) {
const val = board[r][c];
const tile = document.createElement('div');
tile.className = 'tile' + (val === 0 ? ' empty' : '');
tile.textContent = val === 0 ? '' : val;
if (val !== 0 && !won) {
tile.onclick = () => moveTile(r, c);
}
boardDiv.appendChild(tile);
}
}
if (checkWin() && !won) {
won = true;
statusDiv.textContent = "¡Felicidades! Puzzle resuelto 🎉";
}
}
function moveTile(r, c) {
let neighbours = [
[r-1, c],
[r+1, c],
[r, c-1],
[r, c+1]
];
for (let [nr, nc] of neighbours) {
if (nr >=0 && nr < SIZE && nc >=0 && nc < SIZE && board[nr][nc] === 0) {
// Intercambia
[board[nr][nc], board[r][c]] = [board[r][c], board[nr][nc]];
renderBoard();
return;
}
}
}
function checkWin() {
let n = 1;
for (let r = 0; r < SIZE; r++) {
for (let c = 0; c < SIZE; c++) {
if (r === SIZE-1 && c === SIZE-1) {
if (board[r][c] !== 0) return false;
} else {
if (board[r][c] !== n++) return false;
}
}
}
return true;
}
restartBtn.onclick = initGame;
initGame();