151 lines
3.9 KiB
JavaScript
151 lines
3.9 KiB
JavaScript
const ROWS = 6;
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const COLS = 7;
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const HUMAN = '🟡';
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const AI = '❌';
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const boardDiv = document.getElementById('board');
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const statusDiv = document.getElementById('status');
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const restartBtn = document.getElementById('restart-btn');
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let board, gameOver, currentPlayer;
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function initGame() {
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board = Array.from({length: ROWS}, () => Array(COLS).fill(''));
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gameOver = false;
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currentPlayer = HUMAN;
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statusDiv.textContent = "Tu turno (🟡)";
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renderBoard();
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}
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function renderBoard() {
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boardDiv.innerHTML = '';
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// Creamos todas las celdas primero
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for (let row = 0; row < ROWS; row++) {
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for (let col = 0; col < COLS; col++) {
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const cellDiv = document.createElement('div');
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cellDiv.className = 'cell';
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cellDiv.textContent = board[row][col];
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// Si es turno humano y no está terminado el juego
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if (!gameOver && currentPlayer === HUMAN && board[row][col] === '') {
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let lowestRow = getLowestEmptyRow(col);
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if (lowestRow === row) {
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cellDiv.style.cursor = "pointer";
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}
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}
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// El evento click siempre llama para la columna
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cellDiv.onclick = () => {
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if (!gameOver && currentPlayer === HUMAN) {
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playerMove(col);
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}
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};
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boardDiv.appendChild(cellDiv);
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}
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}
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}
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function getLowestEmptyRow(col) {
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for (let r = ROWS - 1; r >= 0; r--) {
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if (board[r][col] === '') return r;
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}
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return -1;
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}
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function playerMove(col) {
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if (gameOver || currentPlayer !== HUMAN) return;
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let row = getLowestEmptyRow(col);
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if (row === -1) return; // columna llena
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board[row][col] = HUMAN;
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renderBoard();
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if (checkWinner(HUMAN)) {
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statusDiv.textContent = "¡Has ganado! 🎉";
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gameOver = true;
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return;
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}
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if (isFull()) {
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statusDiv.textContent = "¡Empate!";
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gameOver = true;
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return;
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}
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currentPlayer = AI;
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statusDiv.textContent = "Turno de la máquina (❌)";
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setTimeout(machineMove, 450);
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}
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function machineMove() {
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if (gameOver || currentPlayer !== AI) return;
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// IA sencilla: elige columna aleatoria libre
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let validCols = [];
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for (let c = 0; c < COLS; c++) {
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if (board[0][c] === '') validCols.push(c);
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}
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if (validCols.length === 0) return;
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let col = validCols[Math.floor(Math.random() * validCols.length)];
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let row = getLowestEmptyRow(col);
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board[row][col] = AI;
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renderBoard();
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if (checkWinner(AI)) {
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statusDiv.textContent = "¡La máquina gana! 🤖";
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gameOver = true;
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return;
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}
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if (isFull()) {
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statusDiv.textContent = "¡Empate!";
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gameOver = true;
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return;
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}
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currentPlayer = HUMAN;
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statusDiv.textContent = "Tu turno (🟡)";
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}
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function isFull() {
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return board[0].every(cell => cell !== '');
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}
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function checkWinner(player) {
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// Horizontal
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for (let r = 0; r < ROWS; r++) {
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for (let c = 0; c < COLS - 3; c++) {
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if (
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board[r][c] === player &&
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board[r][c + 1] === player &&
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board[r][c + 2] === player &&
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board[r][c + 3] === player
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) return true;
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}
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}
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// Vertical
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for (let c = 0; c < COLS; c++) {
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for (let r = 0; r < ROWS - 3; r++) {
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if (
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board[r][c] === player &&
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board[r + 1][c] === player &&
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board[r + 2][c] === player &&
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board[r + 3][c] === player
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) return true;
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}
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}
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// Diagonal descendente \
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for (let r = 0; r < ROWS - 3; r++) {
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for (let c = 0; c < COLS - 3; c++) {
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if (
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board[r][c] === player &&
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board[r + 1][c + 1] === player &&
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board[r + 2][c + 2] === player &&
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board[r + 3][c + 3] === player
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) return true;
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}
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}
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// Diagonal ascendente /
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for (let r = 3; r < ROWS; r++) {
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for (let c = 0; c < COLS - 3; c++) {
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if (
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board[r][c] === player &&
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board[r - 1][c + 1] === player &&
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board[r - 2][c + 2] === player &&
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board[r - 3][c + 3] === player
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) return true;
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}
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}
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return false;
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}
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restartBtn.onclick = initGame;
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initGame(); |