files
Juegos/buscaminas/script.js
2025-08-21 23:42:55 +02:00

134 lines
3.4 KiB
JavaScript

const SIZE = 10;
const MINES = 15;
const boardDiv = document.getElementById('board');
const statusDiv = document.getElementById('status');
const restartBtn = document.getElementById('restart-btn');
let board, revealed, flagged, gameOver, cellsRevealed;
function initGame() {
board = Array.from({length: SIZE}, () => Array(SIZE).fill(0));
revealed = Array.from({length: SIZE}, () => Array(SIZE).fill(false));
flagged = Array.from({length: SIZE}, () => Array(SIZE).fill(false));
gameOver = false;
cellsRevealed = 0;
statusDiv.textContent = 'Haz clic izquierdo para revelar, clic derecho para marcar.';
placeMines();
calculateNumbers();
renderBoard();
}
function placeMines() {
let placed = 0;
while (placed < MINES) {
const r = Math.floor(Math.random() * SIZE);
const c = Math.floor(Math.random() * SIZE);
if (board[r][c] !== 'M') {
board[r][c] = 'M';
placed++;
}
}
}
function calculateNumbers() {
for (let r = 0; r < SIZE; r++) {
for (let c = 0; c < SIZE; c++) {
if (board[r][c] === 'M') continue;
let count = 0;
for (let i = -1; i <= 1; i++) {
for (let j = -1; j <= 1; j++) {
let nr = r+i, nc = c+j;
if (nr >= 0 && nr < SIZE && nc >=0 && nc < SIZE && board[nr][nc] === 'M') count++;
}
}
board[r][c] = count;
}
}
}
function renderBoard() {
boardDiv.innerHTML = '';
for (let r = 0; r < SIZE; r++) {
for (let c = 0; c < SIZE; c++) {
const cell = document.createElement('div');
cell.classList.add('cell');
if (revealed[r][c]) {
cell.classList.add('revealed');
if (board[r][c] === 'M') {
cell.classList.add('mine');
cell.textContent = '💣';
} else if (board[r][c] > 0) {
cell.textContent = board[r][c];
} else {
cell.textContent = '';
}
} else if (flagged[r][c]) {
cell.classList.add('flag');
cell.textContent = '🚩';
} else {
cell.textContent = '';
}
// Click izquierdo
cell.onmousedown = (e) => {
if (gameOver) return;
if (e.button === 0) revealCell(r, c);
else if (e.button === 2) toggleFlag(r, c);
};
cell.oncontextmenu = (e) => e.preventDefault();
boardDiv.appendChild(cell);
}
}
}
function revealCell(r, c) {
if (revealed[r][c] || flagged[r][c]) return;
revealed[r][c] = true;
cellsRevealed++;
if (board[r][c] === 'M') {
endGame(false);
renderBoard();
return;
} else if (board[r][c] === 0) {
// Revela recursivo
for (let i = -1; i <= 1; i++) {
for (let j = -1; j <= 1; j++) {
let nr = r+i, nc = c+j;
if (nr >= 0 && nr < SIZE && nc >= 0 && nc < SIZE) {
if (!revealed[nr][nc]) revealCell(nr, nc);
}
}
}
}
checkWin();
renderBoard();
}
function toggleFlag(r, c) {
if (revealed[r][c]) return;
flagged[r][c] = !flagged[r][c];
renderBoard();
}
function checkWin() {
if (cellsRevealed === SIZE*SIZE - MINES) {
endGame(true);
}
}
function endGame(won) {
gameOver = true;
// Revela todas las minas si perdiste
if (!won) {
for (let r = 0; r < SIZE; r++) {
for (let c = 0; c < SIZE; c++) {
if (board[r][c] === 'M') revealed[r][c] = true;
}
}
statusDiv.textContent = "¡BOOM! Has perdido 💣";
} else {
statusDiv.textContent = "¡Felicidades! Has ganado 🎉";
}
}
restartBtn.onclick = initGame;
initGame();