files
Juegos/memoria-v2/script.js
2025-08-21 23:42:55 +02:00

131 lines
3.2 KiB
JavaScript

const symbols = [
'🐶','🌸','⚽','🍕','🎲','🌞','🚗','🍩',
'⭐','🚀','🎮','💎'
];
let cards = [];
let firstCard = null;
let secondCard = null;
let lockBoard = false;
let matches = 0;
let moves = 0;
const maxMoves = 45;
let timer = 120; // segundos
let timerInterval = null;
const boardDiv = document.getElementById("game-board");
const statusDiv = document.getElementById("status");
const restartBtn = document.getElementById("restart-btn");
const movesSpan = document.getElementById("moves");
const timerSpan = document.getElementById("timer");
function shuffle(array) {
for(let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i+1));
[array[i], array[j]] = [array[j], array[i]];
}
}
function startGame() {
matches = 0;
moves = 0;
timer = 120;
firstCard = null;
secondCard = null;
lockBoard = false;
statusDiv.textContent = '';
updateHUD();
clearInterval(timerInterval);
timerInterval = setInterval(updateTimer, 1000);
cards = [...symbols, ...symbols];
shuffle(cards);
boardDiv.innerHTML = '';
cards.forEach((symbol, idx) => {
const card = document.createElement("div");
card.className = "card";
card.dataset.index = idx;
card.dataset.symbol = symbol;
card.textContent = '';
card.onclick = () => flipCard(card);
boardDiv.appendChild(card);
});
}
function flipCard(card) {
if (lockBoard) return;
if (card.classList.contains('flipped') || card.classList.contains('matched')) return;
card.classList.add('flipped');
card.textContent = card.dataset.symbol;
if (!firstCard) {
firstCard = card;
return; // ¡Esperamos por la segunda carta!
}
if (card === firstCard) return;
secondCard = card;
lockBoard = true;
moves++;
updateHUD();
if (firstCard.dataset.symbol === secondCard.dataset.symbol) {
// Es PAR
firstCard.classList.add('matched');
secondCard.classList.add('matched');
matches++;
setTimeout(() => {
firstCard.classList.add('hide');
secondCard.classList.add('hide');
resetTurn();
// Verifica victoria DESPUÉS de ocultar
if (matches === symbols.length) {
clearInterval(timerInterval);
statusDiv.textContent = `¡Felicidades! Lo lograste en ${moves} movimientos y te sobraron ${timer} segs 🎉`;
lockBoard = true; // Deshabilita el tablero tras terminar
}
}, 800);
} else {
// No es PAR
setTimeout(() => {
firstCard.classList.remove('flipped');
secondCard.classList.remove('flipped');
firstCard.textContent = '';
secondCard.textContent = '';
resetTurn();
}, 900);
}
// DERROTA: por movimientos
if (moves >= maxMoves) {
endGame(false, "Has alcanzado el límite de movimientos. ¡Inténtalo otra vez!");
}
}
function updateHUD() {
movesSpan.textContent = `Movimientos: ${moves} / ${maxMoves}`;
timerSpan.textContent = `Tiempo: ${timer}s`;
}
function updateTimer() {
timer--;
updateHUD();
if (timer <= 0) {
endGame(false, "¡Se acabó el tiempo!");
}
}
function resetTurn() {
firstCard = null;
secondCard = null;
lockBoard = false;
}
function endGame(win, msg) {
lockBoard = true;
clearInterval(timerInterval);
statusDiv.textContent = msg;
}
restartBtn.onclick = startGame;
startGame();