184 lines
4.7 KiB
JavaScript
184 lines
4.7 KiB
JavaScript
'use strict';
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const boardDiv = document.getElementById('board');
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const statusDiv = document.getElementById('status');
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const restartBtn = document.getElementById('restart-btn');
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const firstPlayerSelect = document.getElementById('first-player');
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const scoreXSpan = document.getElementById('score-x');
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const scoreOSpan = document.getElementById('score-o');
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const scoreDrawSpan = document.getElementById('score-d');
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const WIN_COMBOS = [
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[0, 1, 2], [3, 4, 5], [6, 7, 8], // Filas
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[0, 3, 6], [1, 4, 7], [2, 5, 8], // Columnas
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[0, 4, 8], [2, 4, 6] // Diagonales
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];
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let board = Array(9).fill('');
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let currentPlayer = 'X';
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let gameOver = false;
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let scores = { X: 0, O: 0, D: 0 };
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function loadScores() {
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try {
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const raw = localStorage.getItem('ttt_scores');
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if (raw) {
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const parsed = JSON.parse(raw);
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if (parsed && typeof parsed === 'object') {
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scores.X = Number(parsed.X) || 0;
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scores.O = Number(parsed.O) || 0;
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scores.D = Number(parsed.D) || 0;
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}
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}
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} catch (_) {
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// Ignorar errores de parsing o acceso
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}
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}
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function saveScores() {
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try {
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localStorage.setItem('ttt_scores', JSON.stringify(scores));
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} catch (_) {
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// Ignorar errores de almacenamiento
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}
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}
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function updateScoreUI() {
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if (scoreXSpan) scoreXSpan.textContent = String(scores.X);
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if (scoreOSpan) scoreOSpan.textContent = String(scores.O);
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if (scoreDrawSpan) scoreDrawSpan.textContent = String(scores.D);
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}
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function initBoardDom() {
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// Crear la cuadrícula de 3x3 solo si no existe
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if (boardDiv.children.length === 9) {
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// limpiar estado de clases win previas
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Array.from(boardDiv.children).forEach(c => c.classList.remove('win'));
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return;
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}
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boardDiv.textContent = '';
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for (let idx = 0; idx < 9; idx++) {
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const cell = document.createElement('button');
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cell.type = 'button';
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cell.className = 'cell';
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cell.setAttribute('data-idx', String(idx));
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cell.setAttribute('aria-label', `Casilla ${idx + 1}`);
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cell.setAttribute('role', 'gridcell');
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cell.addEventListener('click', onCellClick);
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cell.addEventListener('keydown', (e) => {
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if (e.key === 'Enter' || e.key === ' ') onCellClick(e);
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});
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boardDiv.appendChild(cell);
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}
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boardDiv.setAttribute('aria-disabled', 'false');
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}
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function render() {
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for (let i = 0; i < 9; i++) {
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const cellEl = boardDiv.children[i];
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if (!cellEl) continue;
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cellEl.textContent = board[i];
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}
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}
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function setStatus(msg) {
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statusDiv.textContent = msg;
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}
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function checkWinner(player) {
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for (const combo of WIN_COMBOS) {
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const [a, b, c] = combo;
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if (board[a] === player && board[b] === player && board[c] === player) {
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return { win: true, combo };
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}
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}
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return { win: false, combo: null };
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}
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function highlightCombo(combo) {
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if (!combo) return;
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combo.forEach(i => {
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const el = boardDiv.children[i];
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if (el) el.classList.add('win');
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});
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}
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function endGame(result, combo) {
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gameOver = true;
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boardDiv.setAttribute('aria-disabled', 'true');
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if (result === 'X' || result === 'O') {
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setStatus(`¡${result} gana! 🎉`);
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scores[result] += 1;
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highlightCombo(combo);
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} else {
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setStatus('¡Empate!');
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scores.D += 1;
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}
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updateScoreUI();
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saveScores();
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}
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function onCellClick(e) {
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const target = e.currentTarget;
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const idx = Number(target.getAttribute('data-idx'));
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if (gameOver || !Number.isInteger(idx)) return;
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if (board[idx] !== '') return;
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board[idx] = currentPlayer;
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render();
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const { win, combo } = checkWinner(currentPlayer);
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if (win) {
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endGame(currentPlayer, combo);
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return;
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}
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// Comprueba empate
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if (board.every(cell => cell !== '')) {
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endGame('D', null);
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return;
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}
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// Cambiar turno
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currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
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setStatus(`Turno de ${currentPlayer}`);
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}
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function startGame() {
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board = Array(9).fill('');
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gameOver = false;
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// Determinar primer jugador desde el selector si existe
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if (firstPlayerSelect && (firstPlayerSelect.value === 'X' || firstPlayerSelect.value === 'O')) {
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currentPlayer = firstPlayerSelect.value;
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} else {
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currentPlayer = 'X';
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}
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boardDiv.setAttribute('aria-disabled', 'false');
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initBoardDom();
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// Remover cualquier resaltado previo
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Array.from(boardDiv.children).forEach(c => c.classList.remove('win'));
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render();
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setStatus(`Turno de ${currentPlayer}`);
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}
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// Listeners
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restartBtn.addEventListener('click', startGame);
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if (firstPlayerSelect) {
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firstPlayerSelect.addEventListener('change', () => {
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// Solo afecta si la partida no ha empezado o si no ha terminado aún
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if (!gameOver && board.every(v => v === '')) {
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currentPlayer = firstPlayerSelect.value;
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setStatus(`Turno de ${currentPlayer}`);
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}
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});
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}
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// Init
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loadScores();
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updateScoreUI();
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startGame(); |