293 lines
8.5 KiB
JavaScript
293 lines
8.5 KiB
JavaScript
'use strict';
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// Configuración por defecto (se puede cambiar desde los selectores del UI)
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const DEFAULT_SIZE = 10;
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const DEFAULT_MINES = 15;
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// Referencias DOM
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const boardDiv = document.getElementById('board');
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const statusDiv = document.getElementById('status');
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const restartBtn = document.getElementById('restart-btn');
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const sizeSelect = document.getElementById('size');
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const minesSelect = document.getElementById('mines');
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const flagsLeftSpan = document.getElementById('flags-left');
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// Estado
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let SIZE = DEFAULT_SIZE;
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let MINES = DEFAULT_MINES;
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let board = []; // matriz de valores: 'M' para mina o 0..8 número de minas adyacentes
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let revealed = []; // matriz booleana: celdas reveladas
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let flagged = []; // matriz booleana: celdas marcadas
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let gameOver = false;
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let cellsRevealed = 0;
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let flagsLeft = 0;
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let firstClickMade = false;
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// Utilidades
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function setStatus(msg) {
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statusDiv.textContent = msg;
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}
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function updateFlagsLeft() {
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let count = 0;
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for (let r = 0; r < SIZE; r++) {
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for (let c = 0; c < SIZE; c++) {
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if (flagged[r][c]) count++;
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}
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}
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flagsLeft = Math.max(0, MINES - count);
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if (flagsLeftSpan) flagsLeftSpan.textContent = String(flagsLeft);
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}
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function inBounds(r, c) {
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return r >= 0 && r < SIZE && c >= 0 && c < SIZE;
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}
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// Inicializa estructuras y UI base
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function startGame() {
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// Leer valores desde selectores
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const parsedSize = sizeSelect ? Number(sizeSelect.value) : DEFAULT_SIZE;
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const parsedMines = minesSelect ? Number(minesSelect.value) : DEFAULT_MINES;
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SIZE = Number.isInteger(parsedSize) ? Math.max(6, Math.min(parsedSize, 18)) : DEFAULT_SIZE;
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MINES = Number.isInteger(parsedMines) ? Math.max(5, Math.min(parsedMines, SIZE * SIZE - 1)) : DEFAULT_MINES;
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// Crear matrices
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board = Array.from({ length: SIZE }, () => Array(SIZE).fill(0));
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revealed = Array.from({ length: SIZE }, () => Array(SIZE).fill(false));
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flagged = Array.from({ length: SIZE }, () => Array(SIZE).fill(false));
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gameOver = false;
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firstClickMade = false;
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cellsRevealed = 0;
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// Contador de banderas y estado
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updateFlagsLeft();
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setStatus('Haz clic izquierdo o Enter para revelar, clic derecho, F o Espacio para marcar banderas.');
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// Ajustar grid dinámico
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boardDiv.style.gridTemplateColumns = `repeat(${SIZE}, 1fr)`;
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boardDiv.setAttribute('aria-disabled', 'false');
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// Construir o reutilizar DOM del tablero
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initBoardDom();
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render();
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}
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// Crear/reutilizar celdas del tablero con listeners accesibles
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function initBoardDom() {
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const totalCells = SIZE * SIZE;
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// Si el número de hijos no coincide, reconstruimos
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if (boardDiv.children.length !== totalCells) {
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boardDiv.textContent = '';
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for (let r = 0; r < SIZE; r++) {
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for (let c = 0; c < SIZE; c++) {
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const cell = document.createElement('button');
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cell.type = 'button';
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cell.className = 'cell';
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cell.setAttribute('data-row', String(r));
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cell.setAttribute('data-col', String(c));
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cell.setAttribute('role', 'gridcell');
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cell.setAttribute('aria-label', `Fila ${r + 1}, Columna ${c + 1}`);
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// Listeners accesibles
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cell.addEventListener('click', onLeftClick);
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cell.addEventListener('contextmenu', onRightClick);
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cell.addEventListener('keydown', (e) => {
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// Enter o NumpadEnter para revelar
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if (e.key === 'Enter') {
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e.preventDefault();
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onLeftClick(e);
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}
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// Espacio o F para marcar
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if (e.key === ' ' || e.key === 'Spacebar' || e.key.toLowerCase() === 'f') {
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e.preventDefault();
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onRightClick(e);
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}
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});
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boardDiv.appendChild(cell);
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}
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}
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} else {
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// Reutilizar: limpiar clases y re-enganchar listeners
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Array.from(boardDiv.children).forEach((cell) => {
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cell.classList.remove('revealed', 'mine', 'flag');
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cell.textContent = '';
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cell.removeEventListener('click', onLeftClick);
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cell.removeEventListener('contextmenu', onRightClick);
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cell.addEventListener('click', onLeftClick);
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cell.addEventListener('contextmenu', onRightClick);
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});
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}
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}
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// Renderiza las celdas según estado interno sin reconstruir DOM
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function render() {
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for (let r = 0; r < SIZE; r++) {
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for (let c = 0; c < SIZE; c++) {
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const idx = r * SIZE + c;
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const cell = boardDiv.children[idx];
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if (!cell) continue;
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// Reset estilos base
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cell.classList.remove('revealed', 'mine', 'flag');
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if (revealed[r][c]) {
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cell.classList.add('revealed');
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// contenido según valor
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if (board[r][c] === 'M') {
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cell.classList.add('mine');
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cell.textContent = '💣';
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} else if (board[r][c] > 0) {
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cell.textContent = String(board[r][c]);
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} else {
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cell.textContent = '';
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}
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cell.setAttribute('aria-disabled', 'true');
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} else if (flagged[r][c]) {
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cell.classList.add('flag');
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cell.textContent = '🚩';
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cell.setAttribute('aria-disabled', 'false');
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} else {
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cell.textContent = '';
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cell.setAttribute('aria-disabled', 'false');
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}
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}
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}
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}
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// Colocar minas, evitando la celda del primer clic (primera jugada segura)
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function placeMines(excludeR, excludeC) {
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let placed = 0;
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const used = new Set();
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while (placed < MINES) {
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const r = Math.floor(Math.random() * SIZE);
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const c = Math.floor(Math.random() * SIZE);
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const key = r * SIZE + c;
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if ((r === excludeR && c === excludeC) || used.has(key) || board[r][c] === 'M') continue;
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board[r][c] = 'M';
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used.add(key);
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placed++;
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}
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}
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// Calcula números adyacentes para cada celda
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function calculateNumbers() {
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for (let r = 0; r < SIZE; r++) {
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for (let c = 0; c < SIZE; c++) {
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if (board[r][c] === 'M') continue;
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let count = 0;
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for (let dr = -1; dr <= 1; dr++) {
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for (let dc = -1; dc <= 1; dc++) {
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const nr = r + dr, nc = c + dc;
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if (inBounds(nr, nc) && board[nr][nc] === 'M') count++;
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}
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}
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board[r][c] = count;
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}
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}
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}
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// Revela una celda y expande si es 0 mediante BFS
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function revealCell(r, c) {
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if (!inBounds(r, c)) return;
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if (revealed[r][c] || flagged[r][c]) return;
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revealed[r][c] = true;
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cellsRevealed++;
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if (board[r][c] === 'M') {
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endGame(false);
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render();
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return;
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}
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if (board[r][c] === 0) {
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const queue = [[r, c]];
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while (queue.length) {
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const [cr, cc] = queue.shift();
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for (let dr = -1; dr <= 1; dr++) {
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for (let dc = -1; dc <= 1; dc++) {
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const nr = cr + dr, nc = cc + dc;
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if (inBounds(nr, nc) && !revealed[nr][nc] && !flagged[nr][nc]) {
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revealed[nr][nc] = true;
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cellsRevealed++;
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if (board[nr][nc] === 0) queue.push([nr, nc]);
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}
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}
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}
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}
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}
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checkWin();
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}
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// Alterna bandera en una celda (si no está revelada)
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function toggleFlag(r, c) {
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if (!inBounds(r, c)) return;
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if (revealed[r][c]) return;
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flagged[r][c] = !flagged[r][c];
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updateFlagsLeft();
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}
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// Comprueba victoria (todas las celdas no-mina están reveladas)
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function checkWin() {
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if (cellsRevealed === SIZE * SIZE - MINES) {
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endGame(true);
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}
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}
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// Finaliza el juego (muestra minas si pierdes)
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function endGame(won) {
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gameOver = true;
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boardDiv.setAttribute('aria-disabled', 'true');
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if (!won) {
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for (let r = 0; r < SIZE; r++) {
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for (let c = 0; c < SIZE; c++) {
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if (board[r][c] === 'M') revealed[r][c] = true;
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}
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}
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setStatus('¡BOOM! Has perdido 💣');
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} else {
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setStatus('¡Felicidades! Has ganado 🎉');
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}
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}
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// Listeners por celda
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function onLeftClick(e) {
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if (gameOver) return;
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const target = e.currentTarget;
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const r = Number(target.getAttribute('data-row'));
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const c = Number(target.getAttribute('data-col'));
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if (!Number.isInteger(r) || !Number.isInteger(c)) return;
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// Primera jugada segura: colocamos minas después del primer clic
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if (!firstClickMade) {
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placeMines(r, c);
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calculateNumbers();
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firstClickMade = true;
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}
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revealCell(r, c);
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render();
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}
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function onRightClick(e) {
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e.preventDefault();
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if (gameOver) return;
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const target = e.currentTarget;
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const r = Number(target.getAttribute('data-row'));
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const c = Number(target.getAttribute('data-col'));
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if (!Number.isInteger(r) || !Number.isInteger(c)) return;
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toggleFlag(r, c);
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render();
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}
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// Eventos globales
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restartBtn.addEventListener('click', startGame);
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if (sizeSelect) {
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sizeSelect.addEventListener('change', startGame);
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}
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if (minesSelect) {
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minesSelect.addEventListener('change', startGame);
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}
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// Init
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startGame(); |