files
Juegos/4-en-raya/script.js
2025-08-21 23:42:55 +02:00

151 lines
3.9 KiB
JavaScript

const ROWS = 6;
const COLS = 7;
const HUMAN = '🟡';
const AI = '❌';
const boardDiv = document.getElementById('board');
const statusDiv = document.getElementById('status');
const restartBtn = document.getElementById('restart-btn');
let board, gameOver, currentPlayer;
function initGame() {
board = Array.from({length: ROWS}, () => Array(COLS).fill(''));
gameOver = false;
currentPlayer = HUMAN;
statusDiv.textContent = "Tu turno (🟡)";
renderBoard();
}
function renderBoard() {
boardDiv.innerHTML = '';
// Creamos todas las celdas primero
for (let row = 0; row < ROWS; row++) {
for (let col = 0; col < COLS; col++) {
const cellDiv = document.createElement('div');
cellDiv.className = 'cell';
cellDiv.textContent = board[row][col];
// Si es turno humano y no está terminado el juego
if (!gameOver && currentPlayer === HUMAN && board[row][col] === '') {
let lowestRow = getLowestEmptyRow(col);
if (lowestRow === row) {
cellDiv.style.cursor = "pointer";
}
}
// El evento click siempre llama para la columna
cellDiv.onclick = () => {
if (!gameOver && currentPlayer === HUMAN) {
playerMove(col);
}
};
boardDiv.appendChild(cellDiv);
}
}
}
function getLowestEmptyRow(col) {
for (let r = ROWS - 1; r >= 0; r--) {
if (board[r][col] === '') return r;
}
return -1;
}
function playerMove(col) {
if (gameOver || currentPlayer !== HUMAN) return;
let row = getLowestEmptyRow(col);
if (row === -1) return; // columna llena
board[row][col] = HUMAN;
renderBoard();
if (checkWinner(HUMAN)) {
statusDiv.textContent = "¡Has ganado! 🎉";
gameOver = true;
return;
}
if (isFull()) {
statusDiv.textContent = "¡Empate!";
gameOver = true;
return;
}
currentPlayer = AI;
statusDiv.textContent = "Turno de la máquina (❌)";
setTimeout(machineMove, 450);
}
function machineMove() {
if (gameOver || currentPlayer !== AI) return;
// IA sencilla: elige columna aleatoria libre
let validCols = [];
for (let c = 0; c < COLS; c++) {
if (board[0][c] === '') validCols.push(c);
}
if (validCols.length === 0) return;
let col = validCols[Math.floor(Math.random() * validCols.length)];
let row = getLowestEmptyRow(col);
board[row][col] = AI;
renderBoard();
if (checkWinner(AI)) {
statusDiv.textContent = "¡La máquina gana! 🤖";
gameOver = true;
return;
}
if (isFull()) {
statusDiv.textContent = "¡Empate!";
gameOver = true;
return;
}
currentPlayer = HUMAN;
statusDiv.textContent = "Tu turno (🟡)";
}
function isFull() {
return board[0].every(cell => cell !== '');
}
function checkWinner(player) {
// Horizontal
for (let r = 0; r < ROWS; r++) {
for (let c = 0; c < COLS - 3; c++) {
if (
board[r][c] === player &&
board[r][c + 1] === player &&
board[r][c + 2] === player &&
board[r][c + 3] === player
) return true;
}
}
// Vertical
for (let c = 0; c < COLS; c++) {
for (let r = 0; r < ROWS - 3; r++) {
if (
board[r][c] === player &&
board[r + 1][c] === player &&
board[r + 2][c] === player &&
board[r + 3][c] === player
) return true;
}
}
// Diagonal descendente \
for (let r = 0; r < ROWS - 3; r++) {
for (let c = 0; c < COLS - 3; c++) {
if (
board[r][c] === player &&
board[r + 1][c + 1] === player &&
board[r + 2][c + 2] === player &&
board[r + 3][c + 3] === player
) return true;
}
}
// Diagonal ascendente /
for (let r = 3; r < ROWS; r++) {
for (let c = 0; c < COLS - 3; c++) {
if (
board[r][c] === player &&
board[r - 1][c + 1] === player &&
board[r - 2][c + 2] === player &&
board[r - 3][c + 3] === player
) return true;
}
}
return false;
}
restartBtn.onclick = initGame;
initGame();